> For the complete documentation index, see [llms.txt](https://fcm-1.gitbook.io/fcm-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fcm-1.gitbook.io/fcm-docs/faq.md).

# FAQ

#### **1. What is FCM?**

Football Capital Markets (FCM) is a fully on-chain platform where real football players become tradable digital assets.\
Their **performance**, **market demand**, and **real-world value** influence price.&#x20;

***

#### **2. How do I start?**

✅ Visit **FCM.fun**\
✅ Connect a wallet\
✅ Buy any player token\
✅ Hold, trade, or build a squad\
\
Mobile app onboarding (email, card payments, no wallet required) is coming for Web2 fans.

***

#### **3. How is this different from fantasy or betting?**

* You **own** the player tokens you buy
* You can **sell anytime** - no “win or lose” slip
* Real-world performance drives price
* Holders get **rewards** instead of losing bets

| Feature      | Betting            | Fantasy Sports | FCM                           |
| ------------ | ------------------ | -------------- | ----------------------------- |
| Ownership    | ❌ None             | ❌ Temporary    | ✅ You own tokens              |
| Outcome      | Win/Lose           | Win per round  | ✅ Continuous market           |
| Payout       | Risk of total loss | Limited        | ✅ Sell anytime + earn rewards |
| Engagement   | Passive            | Semi-active    | ✅ Trade, earn, speculate      |
| Transparency | Centralized        | Centralized    | ✅ On-chain                    |

#### **4. How do I make money?**

Players can profit in multiple ways:\
\- Price appreciation \
\- Rewards from weekly buybacks based on player performance\
\- Airdrops, packs, competitions, prediction markets

***

#### **5. Where do the rewards come from?**

FCM generates revenue from:

* Creator fees on Pump.fun launches
* Swap fees on FCM.fun & mobile app
* Mystery packs & competitions
* Prediction markets\
  \
  A % of all these fees is used to **buy back tokens** and reward holders.

***

#### **6. What affects a player’s token price?**

* Goals
* Assists
* Clean sheets
* Match influence
* Transfers
* Injuries
* Market demand and volume

If the player performs well, demand increases → price can rise.

***

#### **7. What blockchain does FCM run on?**

Solana - because it’s fast, cheap, and ideal for real-time trading.

***

#### **8. Do I need crypto experience to use FCM?**

No.\
Anyone buy, sell, and build teams without needing to understand wallets or DeFi deeply.

***

#### **9. Can anyone list fake players?**

No.\
All players are verified on fcm.fun.&#x20;

***

#### **10. What are Team Competitions?**

Create a lineup of 11 player tokens.\
When those players score points in real life, you earn a share of a reward pool.\
Top teams split rewards proportional to performance.

| Event                    | Points |
| ------------------------ | ------ |
| Goal (Forward)           | +8     |
| Goal (Midfielder)        | +10    |
| Goal (Defender)          | +12    |
| Assist                   | +6     |
| Clean Sheet (Goalkeeper) | +8     |
| Clean Sheet (Defender)   | +6     |
| Win (played ≥1 min)      | +3     |
| Draw (played ≥1 min)     | +1     |

***

#### **11. Will there be an app?**

Yes - iOS and Android.\
FCM is designed to onboard Web2 fans at scale.

***

#### **12. Is this legal betting?**

No.\
You are trading digital commodities with real ownership - not placing operator-run bets.\
No odds. No house. No “lose slip.”

***

#### **13. Can clubs or leagues participate?**

Yes - via:

* Licensing
* Drops
* Sponsored competitions
* Local market APIs

***

#### **14. Why does this matter?**

For the first time, fans can **own the upside** of players they believe in - not just predict and lose.

#### **15. What is “Market Cap”?**

Think of it like a player’s total value on the market.

**Market Cap = Token Price × Total Tokens in circulation**

* If more people buy a player → price goes up → market cap rises.
* If people sell → market cap drops.

In football words:\
**Market Cap = how much the whole world thinks a player is worth right now.**

***

#### **16. What is a “Token”?**

A token is a digital share of a player.\
If you own 1% of a player’s token supply, it’s like owning 1% exposure of that player in the game.

***

#### **17. What is a “Wallet”?**

A wallet is just a digital account where your player tokens are stored.

* MetaMask / Phantom = crypto wallets
* Apple Pay / Card onboarding will make this even easier later

***

#### **18. What does “On-chain” mean?**

All actions (buy, sell, rewards) happen transparently on the blockchain.\
No company controls prices - **only buyers and sellers do**.

***

#### **19. How do I make money here?**

Two main ways:

✅ **Price goes up** \
✅ **Rewards** - if your player performs well, you receive tokens from buybacks, competitions, or airdrops

Unlike betting, you **don’t lose everything** because you still own the tokens.

***

#### **20. What happens if my player plays well?**

* Goals, assists, wins, clean sheets → increase demand
* Demand pushes price up
* Holders earn performance rewards

Good form = market momentum.

***

#### **21. What happens if my player plays badly?**

* Price may go down
* But you can still hold, sell, or trade for someone else
* No “you lose everything” outcome

***

#### **22. Do I need football knowledge?**

Not mandatory - but it helps.

Some people trade based on:

* Injuries
* Transfers
* Club hype
* Media attention
* Stats and analytics

***

#### **23. What is “Circulating Supply”?**

How many player tokens are available on the market.

Small supply = price moves faster\
Big supply = price moves slower

Just like rare player cards are worth more, a low-supply token can pump harder.

***

#### **24. What is a “Buyback”?**

Every week, part of platform revenue buys player tokens from the market, increasing price pressure.

Performance → points → buybacks → holder rewards

It’s like the system automatically “supports” good players.

***

#### **25. What is a “Clean Sheet”?**

When a team doesn’t concede a goal.

* Defenders and goalkeepers earn extra points

***

***

#### **26. Can I withdraw money?**

Yes.\
Sell tokens → receive SOL or USDC → withdraw to exchange or card (depending on region).


---

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